Previously known as "Fatal Says"
This was a game of Simon Says, only with the hosts name inserted. If the host does not say the emote the right way then you mustn't do it, cause that makes you "out". If he says it the right way you gotta do it, or... you are out.
Some of the tricks used are to mispell the emote or not type the format of "host says /cheer" exactly the standard way.
It used to be a standard event and one of our more social ones from what I understand. And the host can check the emote channel to see who did what or didn't so it's not too bad to run it.
So what do you say, shall we give it another whirl?
and to make it easier, I'll post the list from
wiki.guildwars.com/wiki/EmoteCategory: Commands (Dies Fourth found these for us and had posted them on our previous forums)
The following list presents the emotes, and the corresponding text that is displayed to chat.
/agree: [Character] agrees.
/attention: [Character] comes to attention!
stays in this pose until the character moves or another emote is given
/beckon: [Character] beckons.
/beg: [Character] begs.
/boo or /scare: [Character] scares you!
/bored: [Character] is bored.
/bow: [Character] bows.
/bowhead or /head: [Character] bows his/her head.
stays in this pose until the character moves or another emote is given
/catchbreath or /breath: [Character] stops to catch his/her breath.
/cheer: [Character] cheers.
/clap: [Character] claps.
/congrats: [Character] offers congratulations
/cough: [Character] coughs.
/dance: [Character] starts dancing.
Female and male characters of each profession have their own dance (the character's primary profession determines which).
/dancenew: [Character] starts Collectors Edition dancing.
If you do not have a GW-CE, the character will perform their default dance instead.
/doh: [Character] smacks his/her head. Doh!
/doubletake: [Character] does a double take.
/drums or /drum: [Character] plays the drums.
/excited: [Character] is excited!
Continues to make this emote until the character moves or another emote is given
/fame or /rank: Your character performs a special iconic animated emote. Must be rank 3 of Hero or higher.
/fistshake: [Character] shakes a fist angrily.
/flex: [Character] flexes.
/flute: [Character] plays the flute.
/goteam or /encourage: [Character] cheers wildly, “Go Team!”
/guitar or /airguitar: [Character] plays a mean air guitar.
/helpme: [Character] requests help!
/highfive or /five: [Character] says, “High Five!”
/IP: Displays the server IP or name.
/jump: [Character] jumps.
/kneel: [Character] kneels. Used to trigger certain events in-game too.
/laugh: [Character] laughs heartily.
/moan: [Character] moans.
/no: [Character] says, “No.”
/paper: [Character] plays rock, paper, scissors.
/pickme: [Character] says, “Pick me!”
/point: [Character] points.
/ponder: [Character] ponders the situation.
/pout: [Character] pouts.
/rank or /fame: Your character performs a special iconic animated emote. Must be rank 3 of Hero or higher.
/ready: [Character] is ready for action!
/roar: [Character] roars.
/rock: [Character] plays rock, paper, scissors.
/roll (#):[Character] rolls (#) on a (#) sided die. This emote does not work in towns or outposts.
/salute: [Character] salutes.
/scissors or /scis: [Character] plays rock, paper, scissors.
/scratch: [Character] scratches.
/shoo: [Character] shoos you away.
/sigh: [Character] sighs.
/sit or /afk: Your character sits from a standing position.
There is no emote chat message associated with this command, and most other emotes or any directional movement will cancel it.
/sorry: [Character] apologizes.
/stand: Your character stands from a sitting position.
There is no emote chat message associated with this command, and does nothing unless your character is sitting (see /sit).
Hitting the Escape key will also work for this function.
/taunt or /rude: [Character] taunts you.
/violin: [Character] plays the violin sadly.
/wave: [Character] waves.
/yawn: [Character] yawns.
/yes: [Character] says, “Yes.”
/zaishen or /zrank: Your character performs a special animated emote. It is linked to the Zaishen rank.
[edit] Advanced usage
Emotes may be synchronized with other players by appending an asterisk (*) to the emote command, such as "/dance *". Emotes that are synchronized in this way start on a five second interval rather than starting immediately. Thus, anyone who issues the emote command within that five second interval will start the emotes' animation at the same instant.